Creator and digital products simulator
Apple App Store work simulator
Play a few minutes as a new Apple App Store seller. Every fee, payout delay and sign-up rule comes from Apple App Store’s real data where we have it, and everything else is labelled.
- 22.5% cut
- Paid after 45 d
- Min payout $0.02
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutPublished range 15%–30%; the game uses the middle unless the template models tiers. | 22.5% | Platform data |
| Days before money can be withdrawnPublished: "Within 45 days after fiscal month end" | 45 d | Platform data |
| Minimum payoutPublished: "Over $0.02 for US USD accounts, over $40 for unlisted bank and currency pairs, other thresholds vary" | $0.02 | Platform data |
| Buyer or advertiser pays per sale | $9.99 | Assumed |
| Sales per piece of work per month at the startMost pieces earn little; a rare one takes off. | 1.2 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on Apple App Store’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Apple App Store’s current rules.