Creator and digital products simulator

Apple App Store work simulator

Play a few minutes as a new Apple App Store seller. Every fee, payout delay and sign-up rule comes from Apple App Store’s real data where we have it, and everything else is labelled.

  • 22.5% cut
  • Paid after 45 d
  • Min payout $0.02
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutPublished range 15%–30%; the game uses the middle unless the template models tiers.22.5%Platform data
Days before money can be withdrawnPublished: "Within 45 days after fiscal month end"45 dPlatform data
Minimum payoutPublished: "Over $0.02 for US USD accounts, over $40 for unlisted bank and currency pairs, other thresholds vary"$0.02Platform data
Buyer or advertiser pays per sale$9.99Assumed
Sales per piece of work per month at the startMost pieces earn little; a rare one takes off.1.2Assumed
Chance a new piece becomes a hit (x10)4%Assumed
Real-world benchmark (for comparison only)Varies widely—Typical for type

A simplified simulation based on Apple App Store’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Apple App Store’s current rules.