Creator and digital products simulator

Crehana work simulator

Play a few minutes as a new Crehana seller. Every fee, payout delay and sign-up rule comes from Crehana’s real data where we have it, and everything else is labelled.

  • 5.7% cut (typical)
  • Paid after 30 d (assumed)
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutCrehana publishes no single percentage ("Fixed fee agreed in the contract for making the course, not a share of each sale"), so the game uses the median cut of 7 course platforms: 5.7%.5.7%Typical for type
Days before money can be withdrawnPublished: "Within 15 calendar days after Crehana confirms your receipt is valid"30 dAssumed
Minimum payoutThe game treats it as no minimum.Not statedAssumed
Buyer or advertiser pays per sale$14Assumed
Sales per piece of work per month at the startMost pieces earn little; a rare one takes off.0.8Assumed
Chance a new piece becomes a hit (x10)4%Assumed
Real-world benchmark (for comparison only)Varies widely—Typical for type

A simplified simulation based on Crehana’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Crehana’s current rules.