Creator and digital products simulator
Crehana work simulator
Play a few minutes as a new Crehana seller. Every fee, payout delay and sign-up rule comes from Crehana’s real data where we have it, and everything else is labelled.
- 5.7% cut (typical)
- Paid after 30 d (assumed)
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutCrehana publishes no single percentage ("Fixed fee agreed in the contract for making the course, not a share of each sale"), so the game uses the median cut of 7 course platforms: 5.7%. | 5.7% | Typical for type |
| Days before money can be withdrawnPublished: "Within 15 calendar days after Crehana confirms your receipt is valid" | 30 d | Assumed |
| Minimum payoutThe game treats it as no minimum. | Not stated | Assumed |
| Buyer or advertiser pays per sale | $14 | Assumed |
| Sales per piece of work per month at the startMost pieces earn little; a rare one takes off. | 0.8 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on Crehana’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Crehana’s current rules.