Teaching and sessions simulator
Guidepoint work simulator
Play a few minutes as a new Guidepoint worker. Every fee, payout delay and sign-up rule comes from Guidepoint’s real data where we have it, and everything else is labelled.
- 25% cut (typical)
- Paid after 15 d
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutNo published percentage for Guidepoint or its type, so the game assumes 25%. | 25% | Assumed |
| Days before money can be withdrawnPublished: "Typically within 15 days after you request payment for a completed call, invoices due within 45 days" | 15 d | Platform data |
| Minimum payoutThe game treats it as no minimum. | Not stated | Assumed |
| Going rate students expect per hour | $250 | Assumed |
| Platform keeps the whole first (trial) lessonNo trial-lesson rule in our data. | No | Assumed |
| Trial students who become regulars | 0% | Assumed |
| Booked lessons the student misses (unpaid) | 8% | Assumed |
| Unpaid prep and messages per lesson | 0.25 h | Assumed |
| Hours taught to reach the lowest commission | 0 h | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on Guidepoint’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Guidepoint’s current rules.