Creator and digital products simulator
Ketto work simulator
Play a few minutes as a new Ketto seller. Every fee, payout delay and sign-up rule comes from Ketto’s real data where we have it, and everything else is labelled.
- 3% cut
- Paid after 30 d (assumed)
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutPublished: "0% platform fee + ~3% gateway fees" | 3% | Platform data |
| Days before money can be withdrawnTypical for this kind of work. | 30 d | Assumed |
| Minimum payoutThe game treats it as no minimum. | Not stated | Assumed |
| Buyer or advertiser pays per backer | $35 | Assumed |
| Backers per piece of work per month at the startMost pieces earn little; a rare one takes off. | 4 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Campaign goal | $5,000 | Assumed |
| All-or-nothing: you get nothing if you miss the goal | No | Assumed |
| Share of the money spent making and shipping rewards | 35% | Assumed |
| Real-world benchmark (for comparison only)About 37% of Kickstarter projects succeed and most successful ones raise $1,000-9,999 (2019) | — | Typical for type |
A simplified simulation based on Ketto’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Ketto’s current rules.