Creator and digital products simulator
LearnWorlds work simulator
Play a few minutes as a new LearnWorlds seller. Every fee, payout delay and sign-up rule comes from LearnWorlds’s real data where we have it, and everything else is labelled.
- 5.7% cut (typical)
- Paid after 14 d
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutLearnWorlds publishes no single percentage ("Starter $49/mo ($44/yr) + $5 per enrollment. Pro Trainer and Learning Center hav…"), so the game uses the median cut of 7 course platforms: 5.7%. | 5.7% | Typical for type |
| Days before money can be withdrawnPublished: "Stripe first payout is 7-14 days after the first successful payment" | 14 d | Platform data |
| Minimum payoutThe game treats it as no minimum. | Not stated | Assumed |
| Buyer or advertiser pays per sale | $14 | Assumed |
| Sales per piece of work per month at the startMost pieces earn little; a rare one takes off. | 0.8 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on LearnWorlds’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and LearnWorlds’s current rules.