Creator and digital products simulator
Mighty Networks work simulator
Play a few minutes as a new Mighty Networks seller. Every fee, payout delay and sign-up rule comes from Mighty Networks’s real data where we have it, and everything else is labelled.
- 1.3% cut
- Paid after 84 d
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutPublished range 0.5%–2%; the game uses the middle unless the template models tiers. | 1.3% | Platform data |
| Days before money can be withdrawnPublished: "Web sales paid out via your Stripe schedule, iOS app sales arrive 8 to 12 weeks later" | 84 d | Platform data |
| Minimum payoutThe game treats it as no minimum. | Not stated | Assumed |
| Buyer or advertiser pays per member | $5 | Assumed |
| Members per piece of work per month at the startMost pieces earn little; a rare one takes off. | 0.6 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on Mighty Networks’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Mighty Networks’s current rules.