Online shop simulator

Ruby Lane work simulator

Play a few minutes as a new Ruby Lane seller. Every fee, payout delay and sign-up rule comes from Ruby Lane’s real data where we have it, and everything else is labelled.

  • 16% cut (typical)
  • Paid after 3 d (assumed)
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutRuby Lane publishes no single percentage ("Monthly shop maintenance fee"), so the game uses the median cut of 4 vintage selling platforms: 16%.16%Typical for type
Days before money can be withdrawnPublished: "Buyers pay sellers directly via PayPal"3 dAssumed
Minimum payoutPublished: "No platform payout"Not statedAssumed
Listing fee per item listedNo listing fee in our data.$0Assumed
Shoppers who see each listing per week45Assumed
Shoppers who buy at a normal price3%Assumed
Shipping cost per order$5.5Assumed
Orders refunded or returned4%Assumed
Real-world benchmark (for comparison only)Varies widely—Typical for type

A simplified simulation based on Ruby Lane’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Ruby Lane’s current rules.