Online shop simulator
Ruby Lane work simulator
Play a few minutes as a new Ruby Lane seller. Every fee, payout delay and sign-up rule comes from Ruby Lane’s real data where we have it, and everything else is labelled.
- 16% cut (typical)
- Paid after 3 d (assumed)
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutRuby Lane publishes no single percentage ("Monthly shop maintenance fee"), so the game uses the median cut of 4 vintage selling platforms: 16%. | 16% | Typical for type |
| Days before money can be withdrawnPublished: "Buyers pay sellers directly via PayPal" | 3 d | Assumed |
| Minimum payoutPublished: "No platform payout" | Not stated | Assumed |
| Listing fee per item listedNo listing fee in our data. | $0 | Assumed |
| Shoppers who see each listing per week | 45 | Assumed |
| Shoppers who buy at a normal price | 3% | Assumed |
| Shipping cost per order | $5.5 | Assumed |
| Orders refunded or returned | 4% | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on Ruby Lane’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Ruby Lane’s current rules.