Creator and digital products simulator

Spreadshirt work simulator

Play a few minutes as a new Spreadshirt seller. Every fee, payout delay and sign-up rule comes from Spreadshirt’s real data where we have it, and everything else is labelled.

  • 30% cut (typical)
  • Paid after 15 d
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutNo published percentage for Spreadshirt or its type, so the game assumes 30%.30%Assumed
Days before money can be withdrawnPublished: "Settled by the 15th working day for the previous month, then paid within 15 working days"15 dPlatform data
Minimum payoutPublished: "EUR 10, GBP 10, CHF 10, DKK 75, SEK 100, NOK 100, PLN 45, USD 10, CAD 15, or AUD 15"Not statedAssumed
Buyer or advertiser pays per sale$22Assumed
Sales per piece of work per month at the startMost pieces earn little; a rare one takes off.0.6Assumed
Chance a new piece becomes a hit (x10)4%Assumed
Real-world benchmark (for comparison only)Varies widely—Typical for type

A simplified simulation based on Spreadshirt’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Spreadshirt’s current rules.