Creator and digital products simulator
Spreadshirt work simulator
Play a few minutes as a new Spreadshirt seller. Every fee, payout delay and sign-up rule comes from Spreadshirt’s real data where we have it, and everything else is labelled.
- 30% cut (typical)
- Paid after 15 d
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutNo published percentage for Spreadshirt or its type, so the game assumes 30%. | 30% | Assumed |
| Days before money can be withdrawnPublished: "Settled by the 15th working day for the previous month, then paid within 15 working days" | 15 d | Platform data |
| Minimum payoutPublished: "EUR 10, GBP 10, CHF 10, DKK 75, SEK 100, NOK 100, PLN 45, USD 10, CAD 15, or AUD 15" | Not stated | Assumed |
| Buyer or advertiser pays per sale | $22 | Assumed |
| Sales per piece of work per month at the startMost pieces earn little; a rare one takes off. | 0.6 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on Spreadshirt’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Spreadshirt’s current rules.