Creator and digital products simulator
TeePublic work simulator
Play a few minutes as a new TeePublic seller. Every fee, payout delay and sign-up rule comes from TeePublic’s real data where we have it, and everything else is labelled.
- 30% cut (typical)
- Paid after 30 d
- Min payout $20
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutNo published percentage for TeePublic or its type, so the game assumes 30%. | 30% | Assumed |
| Days before money can be withdrawnPublished: "Monthly on the 15th for the previous month's sales" | 30 d | Platform data |
| Minimum payoutPublished: "$20 via Payoneer, PayPal minimum not confirmed" | $20 | Platform data |
| Buyer or advertiser pays per sale | $22 | Assumed |
| Sales per piece of work per month at the startMost pieces earn little; a rare one takes off. | 0.6 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on TeePublic’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and TeePublic’s current rules.