Creator and digital products simulator

TuneCore work simulator

Play a few minutes as a new TuneCore seller. Every fee, payout delay and sign-up rule comes from TuneCore’s real data where we have it, and everything else is labelled.

  • You keep 80%
  • Paid after 30 d (assumed)
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutYou receive 80% of what buyers pay.You keep 80%Platform data
Days before money can be withdrawnTypical for this kind of work.30 dAssumed
Minimum payoutThe game treats it as no minimum.Not statedAssumed
Buyer or advertiser pays per stream$0.004Assumed
Streams per piece of work per month at the startMost pieces earn little; a rare one takes off.1,500Assumed
Chance a new piece becomes a hit (x10)4%Assumed
Real-world benchmark (for comparison only)Only about 100,000 artists made over $7,300 from Spotify in 2025, most earn far less—Typical for type

A simplified simulation based on TuneCore’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and TuneCore’s current rules.