Creator and digital products simulator

TurboSquid work simulator

Play a few minutes as a new TurboSquid seller. Every fee, payout delay and sign-up rule comes from TurboSquid’s real data where we have it, and everything else is labelled.

  • You keep 40%
  • Paid after 30 d (assumed)
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutYou receive 40% at first (up to 80% on higher tiers) of what buyers pay.You keep 40%Platform data
Days before money can be withdrawnPublished: "One-time 90-day wait from the first sale, then the first business day of each month"30 dAssumed
Minimum payoutThe game treats it as no minimum.Not statedAssumed
Buyer or advertiser pays per sale$9.99Assumed
Sales per piece of work per month at the startMost pieces earn little; a rare one takes off.1.2Assumed
Chance a new piece becomes a hit (x10)4%Assumed
Real-world benchmark (for comparison only)Varies widely—Typical for type

A simplified simulation based on TurboSquid’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and TurboSquid’s current rules.