Online shop simulator

Wallapop work simulator

Play a few minutes as a new Wallapop seller. Every fee, payout delay and sign-up rule comes from Wallapop’s real data where we have it, and everything else is labelled.

  • No cut
  • Paid after 3 d (assumed)
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutNo cut is taken from your earnings.0%Platform data
Days before money can be withdrawnTypical for this kind of work.3 dAssumed
Minimum payoutThe game treats it as no minimum.Not statedAssumed
Listing fee per item listedNo listing fee in our data.$0Assumed
Shoppers who see each listing per week45Assumed
Shoppers who buy at a normal price3%Assumed
Shipping cost per order$5.5Assumed
Orders refunded or returned4%Assumed
Real-world benchmark (for comparison only)Etsy sales averaged about $1,600 per seller in 2024 ($12.6B across 8M sellers)—Typical for type

A simplified simulation based on Wallapop’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Wallapop’s current rules.