Creator and digital products simulator
Whop work simulator
Play a few minutes as a new Whop seller. Every fee, payout delay and sign-up rule comes from Whop’s real data where we have it, and everything else is labelled.
- 5.7% cut
- Paid after 5 d
- Min payout $10
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutPublished: "3% platform fee + 2.7% + $0.30 processing" | 5.7% + $0.30 | Platform data |
| Days before money can be withdrawnPublished: "Withdraw anytime, standard payouts up to 5 business days, instant payouts in minutes for a fee" | 5 d | Platform data |
| Minimum payoutPublished: "$10" | $10 | Platform data |
| Buyer or advertiser pays per sale | $14 | Assumed |
| Sales per piece of work per month at the startMost pieces earn little; a rare one takes off. | 0.8 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Real-world benchmark (for comparison only)Varies widely | — | Typical for type |
A simplified simulation based on Whop’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Whop’s current rules.