Practice simulation by FreelanceSites: not the real Maven app, no account is created, nothing leaves your device.
Maven, practice simulation
Open a shop, create your first listing, wait for an order, pack and ship it, then get paid. A coach explains every step and can do it for you.
The whole journey is written out step by step below, with the real-life time each part takes.
Your journey, in real-life terms
Next steps
This practice run at a glance
The real rules this practice run uses
From Maven's published pages, as recorded on its platform page. Check the platform itself before you join.
- Fees
- 10% platform fee on course revenue
- Payout speed
- You set the payout schedule in Stripe, and payments are deposited directly to your bank
- Payout methods
- Bank transfer
The journey, step by step
What happens on a real online shop seller from sign-up to your first withdrawal, and how long each part takes. In total: 6 weeks to 6 months.
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Create your Maven account
Every earning app starts with an account tied to your real name and email. Here you sign up as a demo person, so nothing about you is used.
Typical estimate About 5 minutes
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Log in to Maven
Real apps ask you to confirm your email and often turn on two-step login. Never reuse a password from another site, and only ever type it on the real site.
Typical estimate A minute
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Complete your Maven profile
Your profile is your shop window: photo, headline, skills and price. Students compare it with everyone else's before they pick you.
Typical estimate 1 to 2 hours to set up a shop
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Verify your identity
Most platforms check your ID before you can withdraw money. It stops fraud and is required by payment laws.
Typical estimate ID checks often take minutes, sometimes a day or two
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Wait for Maven to approve you
Platforms control who joins. Some let you in instantly, others review profiles, vet applications or keep a waitlist when they have enough people.
Typical estimate Instant: you can start right away
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Record your course
Plan the outline, record short lessons with clear audio, edit and add exercises. Platforms check quality before publishing.
Typical estimate Planning, recording and editing a course: 1 to 3 months
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Publish and get your first student on Maven
Your course page, title and preview video sell it. Marketplace sales often come at heavy discounts, and sales you bring yourself can pay more.
Typical estimate First enrolments: days to weeks after publishing
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Get approved and reviewed
The student confirms the enrolment is done and leaves a rating. Early reviews matter most: they decide who sees you next.
Typical estimate Students can ask for refunds for a while
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Maven takes its fee
What the student pays is not what you keep. The platform fee comes off first, then your own costs.
From Maven's published rules Instant
Fees on Maven: 10% platform fee on course revenue
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Wait for Maven to clear the money
New earnings sit as "pending" for a while so refunds and disputes can be handled. You cannot withdraw them yet.
Typical estimate Often a few days to a week
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Withdraw from Maven
Pick a payout method and confirm. Bank transfers take a few days, wallets and instant cards can be faster but may charge a fee.
From Maven's published rules Usually 1 to 5 days to arrive
Payout methods on Maven: Bank transfer.
Where the money goes on one enrolment
| One course sale (illustrative) | $15.00 |
|---|---|
| Platform fee (10%) Maven's published fee | −$1.50 |
| What you keep | $13.50 |
This is an educational practice run by FreelanceSites. It is not Maven's app and is not affiliated with Maven: only its published rules are used, in our own simplified design. Amounts marked illustrative are examples, and real times vary by country, demand and your own effort.