Creator and digital products simulator

Adobe Stock work simulator

Play a few minutes as a new Adobe Stock seller. Every fee, payout delay and sign-up rule comes from Adobe Stock’s real data where we have it, and everything else is labelled.

  • You keep 33%
  • Paid after 10 d
  • Min payout $25
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutYou receive 33% at first (up to 35% on higher tiers) of what buyers pay.You keep 33%Platform data
Days before money can be withdrawnPublished: "On request, deposited within 7-10 business days"10 dPlatform data
Minimum payoutPublished: "$25"$25Platform data
Buyer or advertiser pays per download$1Assumed
Downloads per piece of work per month at the startMost pieces earn little; a rare one takes off.6Assumed
Chance a new piece becomes a hit (x10)4%Assumed
Real-world benchmark (for comparison only)Shutterstock entry-level royalties are 10 cents or 15% per download—Typical for type

A simplified simulation based on Adobe Stock’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Adobe Stock’s current rules.