Creator and digital products simulator
Dreamstime work simulator
Play a few minutes as a new Dreamstime seller. Every fee, payout delay and sign-up rule comes from Dreamstime’s real data where we have it, and everything else is labelled.
- You keep 25%
- Paid after 14 d
- Min payout $100
- 3–6 minutes
How this simulation works
Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.
| What | Value | Source |
|---|---|---|
| Platform cutYou receive 25% at first (up to 60% on higher tiers) of what buyers pay. | You keep 25% | Platform data |
| Days before money can be withdrawnPublished: "Checks about 2 weeks. PayPal, Payoneer, or Skrill take a few days to 1 week. No weekend payments." | 14 d | Platform data |
| Minimum payoutPublished: "$100 or more via check, PayPal, Payoneer, or Skrill" | $100 | Platform data |
| Buyer or advertiser pays per download | $1 | Assumed |
| Downloads per piece of work per month at the startMost pieces earn little; a rare one takes off. | 6 | Assumed |
| Chance a new piece becomes a hit (x10) | 4% | Assumed |
| Real-world benchmark (for comparison only)Shutterstock entry-level royalties are 10 cents or 15% per download | — | Typical for type |
A simplified simulation based on Dreamstime’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Dreamstime’s current rules.