Creator and digital products simulator

Dreamstime work simulator

Play a few minutes as a new Dreamstime seller. Every fee, payout delay and sign-up rule comes from Dreamstime’s real data where we have it, and everything else is labelled.

  • You keep 25%
  • Paid after 14 d
  • Min payout $100
  • 3–6 minutes
How this simulation works

Each game is one of ten templates for a kind of work, filled with this platform’s real data where we have it. Anything we don’t know is either the typical value for its platform type or a plain assumption, and is labelled so below. Demand, job volume and luck are simulated.

WhatValueSource
Platform cutYou receive 25% at first (up to 60% on higher tiers) of what buyers pay.You keep 25%Platform data
Days before money can be withdrawnPublished: "Checks about 2 weeks. PayPal, Payoneer, or Skrill take a few days to 1 week. No weekend payments."14 dPlatform data
Minimum payoutPublished: "$100 or more via check, PayPal, Payoneer, or Skrill"$100Platform data
Buyer or advertiser pays per download$1Assumed
Downloads per piece of work per month at the startMost pieces earn little; a rare one takes off.6Assumed
Chance a new piece becomes a hit (x10)4%Assumed
Real-world benchmark (for comparison only)Shutterstock entry-level royalties are 10 cents or 15% per download—Typical for type

A simplified simulation based on Dreamstime’s published rules, for learning only. It is not an earnings promise: real results depend on your skills, location, demand and Dreamstime’s current rules.